Rate my M. Donphan team

Alright, so I decided to make a team using one of the new megas, Mega Donphan. Let me know what you think, and how I can improve it
a (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 244 HP / 252 Atk / 8 Def
Adamant nature

  • Tailwind
  • Flare Blitz
  • Brave Bird
  • Swords Dance
    a (Celebi)
    Ability: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spe
    IVs: 30 Atk / 30 SAtk / 30 Spe
    Modest nature
  • Nasty Plot
  • Giga Drain
  • Psychic
  • Hidden Power
    a (Donphan) @ Donphanite
    Ability: Sturdy
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant nature
  • Earthquake
  • Seed Bomb
  • Gunk Shot
  • Rapid Spin
    a (Delta Bisharp) @ Choice Band
    Ability: Wind Force
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant nature
  • Mach Punch
  • Hi Jump Kick
  • Blaze Kick
  • Stone Edge
    a (Heatran) @ Air Balloon
    Ability: Flash Fire
    EVs: 168 HP / 116 SAtk / 224 SDef
    Modest nature
  • Magma Storm
  • Flash Cannon
  • Stealth Rock
  • Earth Power
    a (Azumarill) @ Sitrus Berry
    Ability: Huge Power
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant nature
  • Aqua Jet
  • Play Rough
  • Knock Off
  • Belly Drum
1 Like

I’m gonna say invest in defense with Heatran and change it to bold. Earthquake is very prevalent and assault vest could help but you have stealth rock on it.

i have balloon tho

Me who’s an idiot

Honestly the team looks solid. Any problems in movesets evs or items are solved with one fix. Nice team

That is a really good, well balanced team
(Says the guy who knows basically nothing about competitive)

heres a replay of donphan cleaning late game

1 Like


As someone who fought many time against this team, I can agree its a good one.

Hovever, you should put the 8 EV for your Talonflame in speed in order to outspeed Kyurem-B without Tailwind.

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you won because my gengar died :frowning:

Well, as Donphan’s ability ignores immunities, EQ becomes Thousand Arrows. You could run a Hippowdon-esque set with SR and Roar, but offensive set-wise, this is pretty much the best set, though if you don’t mind losing utility Rapid Spin, Gyro Ball hits Ice and Fairy types though it’s a bit redundant,

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I’m questioning the use of Celebi though.

I think Rapid Spin is better because as Clefable being the most common fairy type, it wouldn’t take more than Gunk Shot. Plus, it is its only hazard remover.

i honestly didnt have a better idea for a special grass type to use

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Celebi is very useful against support Starmie and check Keldeo very well, so Azumarill have less pressure as its only check aside from Celebi.

serperior crying in the corner


Yeah, Rapid Spin is probably better here. Magma Storm/Lava Plume is up to preference here, though maybe Taunt/Toxic over Flash Cannon? TBH, a rare pick that completely walls most Keld is Water Absorb Jellicent. But yeah, I agree with Sbeve that Serp might be the better pick here.


Jellycent has seen high level tournament usage, its pretty underrated at times.


i just wanted the bulk/psychic typing that celebi offers, but if u guys think serp is better here