So you want to keep it mostly intact? Fine by me, but I’ll still change Raichu and Marowak. Marowak here is decent, with that huge attack after investment, but the thing is, it’ll get KOd before it does any damage to the E4, except for the TR member. Raichu has multiple things against it. It has a pretty bad matchup against the E4, and will be either setup fodder or an easy kill for most of the run. If you want T-Wave, grab a Thundurus from the Safari Zone, or a Delta Gardevoir, though that prefers to run 4 attacks Scarf.
Firstly, your Feraligatr moveset needs revision. It’s a physical attacker, so Hydro Pump is not good here. Thrash also locks you into a move that is almost always weaker than Aqua Tail, which is effectively 135 BP. It doesn’t provide any supereffective coverage, so there’s not much reason to use it. I’m assuming this is a wild caught Totodile that has Torrent? I’ll come back to this once I know the ability.
I’d recommend retraining Eevee’s EVs (yes, ik), with 252 SpA, and 252 Spe. That way it hits as hard as possible, and makes it a bit easier to nab certain KOs. I’d recommend a moveset with Thunderbolt, Moonblast, Psychic, and Ice Beam. This hits almost everything supereffectively. Honestly, I’d EV train all your mons, but it especially matters with Eevee, who in mega form, only has 83 in each stat, or the BST of an Eeveelution.
Personally, Giratina’s pretty bad against the E4, but if you want to use it, run a fully special set.
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP, 252 SpA, 4 Def
Quiet Nature
- Shadow Ball
- Aura Sphere
- Calm Mind
- Rest/Dragon Pulse/Draco Meteor/any other coverage you want, it can be replaced depending on the opp.
Typhlosion is a fun mon, though in this case, you basically would have to trade for one. Yours is -SpA, and while it is possible to get HP Grass, it would still be hindered by that -SpA nature. What was the HP Grass IVs again @PeterHolmes74? If you can change the nature to a non -SpA, non -Spe nature in the Pokepon, it might be decent.
Typhlosion @ Choice Specs
Ability: Blaze/Flash Fire(recommended)
EVs: 252 SpA, 4 Def, 252 Spe
Timid Nature
- Flamethrower
- HP Grass
- Focus Blast
- Overheat/Fire Blast/Eruption/Extrasensory
If you can’t fix the nature problem (-1/16 is a lot, especially close to level 100), I’d grab a Delta Chandelure from the retirement home in Sonata. Similar set, except with Scarf probably. And Moonblast>Focus Blast and Energy Ball>HP Grass, and Psychic/Earth Power over Extrasensory.
Marowak in the E4 kinda just dies. Your currentset should replace Flamethrower with Rock Slide, and Bone Club with either Shadow Sneak or Brick Break. I personally would replace Phantom Force with Knock Off, Shadow Claw, or Fire Punch. Here, I recommend a replacement in Scarf HA Excadrill.
Excadrill @ Choice Scarf
Ability: Mold Breaker(important, so make sure you get it from Friend Safari)
EVs: 252 Atk, 4 SpD, 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor(obtainable from Sonata Tracks, useful for Champion)
Oh, and here’s the Delta Gardevoir set.
Delta Gardevoir @ Choice Scarf
Ability: Lightning Rod/Clear Body
EVs: 252 SpA, 4 SpD, 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Moonblast
- Earth Power