I have pokemon insurgence for mac. The game works fine until the first battle(against rival), but then when I win the battle the game freezes. I have tried changing the battle settings in options and retried the battle five times and the same thing happens- it says it encountered a serious error and needs to close. I don’t know much about coding, but this is what comes up under details:
Unhandled exception: page fault on read access to 0x10003a70 in 32-bit code (0x10003a70).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:10003a70 ESP:0081da98 EBP:0081fd88 EFLAGS:00010246( R- – I Z- -P- )
EAX:0040169c EBX:00000000 ECX:00000000 EDX:00000000
ESI:00000000 EDI:00000000
Stack dump:
0x0081da98: 004016a5 7b8487b0 00000000 7b854641
0x0081daa8: 00000000 00000000 00000000 00000000
0x0081dab8: 00000000 00000000 00000000 00000000
0x0081dac8: 00000000 00000000 00000000 00000000
0x0081dad8: 00000000 00000000 00000000 00000000
0x0081dae8: 00000000 00000000 00000000 00000000
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x10003a70 (0x0081fd88)
1 0x00401b36 in game (+0x1b35) (0x0081feb0)
2 0x7b850e2c in kernel32 (+0x40e2b) (0x0081fec8)
3 0x7b854687 in kernel32 (+0x44686) (0x0081ff08)
4 0x7bc6d47c (0x0081ff28)
5 0x7bc6e52a (0x0081ffa8)
6 0x7bc6d442 (0x0081ffc8)
7 0x7bc44bce (0x0081ffe8)
0x10003a70: – no code accessible –
Modules:
Module Address Debug info Name (36 modules)
PE 400000- 412000 Export game
PE 820000- 844000 Deferred mgc_hmode7
PE 2500000- 250b000 Deferred rubyscreen
PE 2650000- 265d000 Deferred gif
PE 40510000-40514000 Deferred dmloader
PE 40540000-40544000 Deferred dmusic
PE 41910000-41916000 Deferred dmime
PE 41960000-41963000 Deferred msacm32
PE 419a0000-419a4000 Deferred version
PE 41b10000-41b13000 Deferred midimap
PE 41b30000-41b34000 Deferred dmsynth
PE 41b90000-41bbe000 Deferred user32
PE 41cd0000-41cd4000 Deferred gdi32
PE 41df0000-41df4000 Deferred advapi32
PE 41ee0000-41ee4000 Deferred winex11
PE 41fc0000-41fc4000 Deferred imm32
PE 41fe0000-41fe4000 Deferred wsock32
PE 44aa0000-44aa8000 Deferred ole32
PE 44be0000-44be4000 Deferred rpcrt4
PE 44c70000-44c7b000 Deferred winmm
PE 44cc0000-44cc4000 Deferred msacm32
PE 44ce0000-44d00000 Deferred comctl32
PE 44df0000-44df4000 Deferred ws2_32
PE 44e20000-44e27000 Deferred oleaut32
PE 44f60000-44f64000 Deferred uxtheme
PE 44f90000-44f94000 Deferred iphlpapi
PE 44fc0000-44fc4000 Deferred ddraw
PE 45040000-45044000 Deferred wined3d
PE 45190000-45194000 Deferred opengl32
PE 457a0000-457a4000 Deferred dsound
PE 46870000-46874000 Deferred mmdevapi
PE 46890000-46893000 Deferred winecoreaudio
PE 46ab0000-46ab3000 Deferred crtdll
PE 46e10000-46e14000 Deferred msvcrt
PE 7b810000-7b866000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Pokemon Insurgence 1.2\Game.exe
00000026 15
00000024 15
00000023 0
00000009 0 <==
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000017 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001f 0
0000001b 0
00000021 explorer.exe
00000022 0
System information:
Wine build: wine-1.7.7
Platform: i386
Host system: Darwin
Host version: 14.5.0
Does anyone know what to do/ how to help?