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Battle glitch


I have pokemon insurgence for mac. The game works fine until the first battle(against rival), but then when I win the battle the game freezes. I have tried changing the battle settings in options and retried the battle five times and the same thing happens- it says it encountered a serious error and needs to close. I don’t know much about coding, but this is what comes up under details:

Unhandled exception: page fault on read access to 0x10003a70 in 32-bit code (0x10003a70).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:10003a70 ESP:0081da98 EBP:0081fd88 EFLAGS:00010246( R- – I Z- -P- )
EAX:0040169c EBX:00000000 ECX:00000000 EDX:00000000
ESI:00000000 EDI:00000000
Stack dump:
0x0081da98: 004016a5 7b8487b0 00000000 7b854641
0x0081daa8: 00000000 00000000 00000000 00000000
0x0081dab8: 00000000 00000000 00000000 00000000
0x0081dac8: 00000000 00000000 00000000 00000000
0x0081dad8: 00000000 00000000 00000000 00000000
0x0081dae8: 00000000 00000000 00000000 00000000
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
=>0 0x10003a70 (0x0081fd88)
1 0x00401b36 in game (+0x1b35) (0x0081feb0)
2 0x7b850e2c in kernel32 (+0x40e2b) (0x0081fec8)
3 0x7b854687 in kernel32 (+0x44686) (0x0081ff08)
4 0x7bc6d47c (0x0081ff28)
5 0x7bc6e52a (0x0081ffa8)
6 0x7bc6d442 (0x0081ffc8)
7 0x7bc44bce (0x0081ffe8)
0x10003a70: – no code accessible –
Module Address Debug info Name (36 modules)
PE 400000- 412000 Export game
PE 820000- 844000 Deferred mgc_hmode7
PE 2500000- 250b000 Deferred rubyscreen
PE 2650000- 265d000 Deferred gif
PE 40510000-40514000 Deferred dmloader
PE 40540000-40544000 Deferred dmusic
PE 41910000-41916000 Deferred dmime
PE 41960000-41963000 Deferred msacm32
PE 419a0000-419a4000 Deferred version
PE 41b10000-41b13000 Deferred midimap
PE 41b30000-41b34000 Deferred dmsynth
PE 41b90000-41bbe000 Deferred user32
PE 41cd0000-41cd4000 Deferred gdi32
PE 41df0000-41df4000 Deferred advapi32
PE 41ee0000-41ee4000 Deferred winex11
PE 41fc0000-41fc4000 Deferred imm32
PE 41fe0000-41fe4000 Deferred wsock32
PE 44aa0000-44aa8000 Deferred ole32
PE 44be0000-44be4000 Deferred rpcrt4
PE 44c70000-44c7b000 Deferred winmm
PE 44cc0000-44cc4000 Deferred msacm32
PE 44ce0000-44d00000 Deferred comctl32
PE 44df0000-44df4000 Deferred ws2_32
PE 44e20000-44e27000 Deferred oleaut32
PE 44f60000-44f64000 Deferred uxtheme
PE 44f90000-44f94000 Deferred iphlpapi
PE 44fc0000-44fc4000 Deferred ddraw
PE 45040000-45044000 Deferred wined3d
PE 45190000-45194000 Deferred opengl32
PE 457a0000-457a4000 Deferred dsound
PE 46870000-46874000 Deferred mmdevapi
PE 46890000-46893000 Deferred winecoreaudio
PE 46ab0000-46ab3000 Deferred crtdll
PE 46e10000-46e14000 Deferred msvcrt
PE 7b810000-7b866000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Pokemon Insurgence 1.2\Game.exe
00000026 15
00000024 15
00000023 0
00000009 0 <==
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000017 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001f 0
0000001b 0
00000021 explorer.exe
00000022 0
System information:
Wine build: wine-1.7.7
Platform: i386
Host system: Darwin
Host version: 14.5.0

Does anyone know what to do/ how to help?


Assuming you’re on Mac, it might be something with Wine etc.

Moving the ME folder(located inside audio folder) to outside the game files or reinstalling the game or reinstalling the game by using the following links as a guide.

Running Pokemon Insurgence on macOS 10.13 if you have macOS 10.13 and later.



Thank you, it worked! I became interested in ROM hacks as a way of playing creative new pokemon games, but found out that they can’t accommodate a greater number of pokemon than originally existed in the gab games they used. What’s more, the following script for pokemon doesn’t work properly. Discovering Insurgence made on rpgmaker was excellent. Now I have a game with pokemon up to gen6 and walking pokemon, and new ideas like the cults! In short, thanks for making the game work