I know Mega Delta Typhlosion and Delta Serperior (With it’s hidden ability) is very effective. I just want to make a rain team, don’t judge me.
Hey there!
I have been putting some thought into this as well. I’m having trouble deciding on some moves simply bc im not sure how they work. And some Delta’s dont have their wiki pages updated to show their movesets and learnsets, so I’m making my best guesses based on their typing and stats, if any. Check what I have so far and let me know what you think could be improved.
Delta Serperior @ Damp Rock Ability: Drizzle (Hidden) Evs: 252 SpA / 252 Spe / 4 HP Modest Nature
- Scald / Hydro Pump
- Dragon Pulse
- Aqua Ring / Calm Mind
- Dragonify / Tailwind / Jet Stream?
As the Rain Leader D. Serperior is the obvious choice with high speed and decent defense. Her only down side is lower base HP than I would like as a lead, and I’m not sure if it would be more worth to invest 252 into HP rather than speed. I choose to go special attacker and its high base speed makes me feel like I can run Modest nature. Scald is great for setting up burns to take care of physical attackers, Dragon Pulse for the nice STAB, Calm Mind or Aqua Ring depending on if you want the hp regen or boosts. Lastly, Dragonify is great to use against any potential threats like Fairy Types or for weakening Steel Type defenses. I don’t know if Tailwind stacks with Swift Swim but if it does it might be worth taking here. I’m not sure how Jet Stream works, but if you can use it, switch out, and immediately attack, that would be OP and I would take that.
Mega Delta Typhlosion @ Typhlosionite Ability: Supercell Evs: 252 Spe / 252 SpA / 4 HP Timid Nature
- Flash Cannon
- Thunder
- Energy Ball
- Rain Dance / Volt Switch
The second obvious poke is Mega D. Typhlosion. This thing is a beast getting a free 1.5 multiplier to SpA with its Ability Supercell, so I run Timid Nature just to make sure it can out speed anything. Flash Canon for STAB, Thunder for the 100% accurate nuke, Energy Ball to cover ground types, and either Rain Dance to reset rain or Volt Switch if you are weary of Fighting types.
Delta Dragonite @ Life Orb Ability: Swift Swim Evs: 252 Spe / 252 Atk / 4 Def Adamant Nature
- Wild Charge
- Aqua Tail
- Ice Punch / U-Turn
- Rain Dance / Live Wire
Ah this guy is an absolute monster in the rain. This will be your physical sweeper. With swift swim his base speed is doubled to 160, and with decent defense and HP this mon is pretty bulky. Now I know what you’re thinking, why run him as physical when he is a water/electric type with access to Thunder and Hydro Pump and 100 base SpA? Well that’s because this beast has 134 base Attack and it would be a shame not to utilize it! Wild Charge is, to my knowledge, the strongest physical move of the electric variety that DD can learn. If it can learn Bolt Strike from the move tutor in the end game, then more power to it. Aqua Tail is here because as far as I know, Waterfall can’t be learned on this guy. Ice Punch for coverage, U-turn is a good alternative as well. You will need to have at least half your mons to be able to reset rain so I think it’s good here. If you prefer to put up one of the most broken hazards in the game instead, feel free to use Livewire.
Delta Magmar @ Life Orb Ability: Swift Swim Evs: 252 SpA / 252 Spe / 4 Def Modest Nature:
- Surf / Hydro Pump
- Ice Beam
- HP Ground / ?
- Rain Dance
D. Magmar is the reason why we don’t really need D. Dragonite to be a special sweeper. With 100 base SpA and a blazing 93 base speed that is doubled to 186 in the rain, this thing is gonna out speed most mons. I run Modest nature for more damage since I don’t think there’s a need to have more speed but I could be wrong. Surf is a good alternative if you don’t want to risk missing Hydro Pump. Ice Beam for Grass type coverage, Hidden Power Ground for Electric coverage but if you can’t get it I would recommend either a switching move like U-turn (if he can learn it) or a boosting move of some sort. Lastly Rain Dance because why not. This guy is a bit tricky to make a moveset for since he only has 2 TM’s listed in the wiki as teachable, but it has to be able to learn more than that, right?
Delta Volcarona @ D. Volcarona Armor Ability: Levitate Evs: 252 Def / 128 HP / 128 SpA Modest or Bold Nature
- Toxic Spikes
- Venoshock / Corrosive
- Giga Drain / U-Turn
- Rain Dance
D. Volcarona is the perfect pivot or bulk coverager you could ask for since it has no weaknesses and a large move pool. Modest for more damage and Bold for more defense. For it’s moveset you can basically do whatever you want. I think having some good poison moves on it is good, and maybe it would be better to take Corrosive to be able to hit Steel types. Giga Drain is for coverage and just to be annoying and have more time to set up Toxic Spikes while U-turn is great for switching to your sweepers after a fresh Rain dance.
These last two you could use one or the other but personally I would go with D. Regirock.
Delta Regirock @ Leftovers Ability: Dry Skin (Hidden) Evs: 252 HP / 252 Atk / 4 Spe Adamant or Modest Nature
- Earthquake
- Stone Edge
- Fire Punch / Fire Custom
- Recover? / Rain Dance
D.Regirock rounds out our last spot with the helpful Hidden Ability, Dry Skin. With it, he is immune to water types and has plenty of moves to cover Ice and Grass types (at least I hope so). The Wiki has so little info on him that I don’t know his stats or learnset aside from Struggle, which he apparently learns at the start, and believe me the moveset theory crafting struggle is real… I am assuming he is going to be a physical attacker since it is a pure ground type but you never know, go Adamant or Modest depending. I chose this guy to be a bulky physical attacker that can take care of enemy electric types that would try to take advantage of your rain. Earthquake is an obvious choice for a STAB move. Assuming he can learn it, Stone edge is a strong coverage move. Fire Punch or Custom: Fire will work just fine against Ice and Grass types. Recover is assuming D. Regirock can learn it, if not consider Rain Dance to keep his Dry Skin ability active. Gen 7’s Shore Up would have been nice here.
OR
Delta Tangrowth @ Leftovers Ability: Dry Skin Evs:252 Atk / 128 HP / 128 SpD Careful Nature
- Earthquake
- Drain Punch / Focus Punch
- Custom Bug or Poison / Toxic / Substitute
- Rock Slide / Bulk Up
Same premise as D. Regirock but with more weaknesses. This poke actually has a higher SpA stat than Atk so you could run it as a special attacker if you wanted, but I think it’s better off as physical. Rain + Dry Skin + Leftovers + Bulk Up + Substitute + Drain Punch can make this a very difficult pokemon to deal with, although its a bit on the slow side so make sure you can take a hit by giving it a good defensive Nature and Evs.
That’s my all Delta pokemon rain team. Let me know what you think.
Oh one more thing, on the D. Dragonite, if you wanted to run Aqua Jet for a priority move you could do that instead of the Rain Dance or Live Wire. In any case, you should probably try to get at least one priority move between your two Swift Swimmers and maybe one on your slower, bulky attackers so you can out speed any counters.
Cheers, mate. I would actually try to make a team like this.