RTM Semi-Rain Balanced

Bell (Delta Serperior) @ Damp Rock Ability: Drizzle EVs: 252 Spe / 252 HP / 4 spD Timid Nature

  • U-Turn
  • Slack Off
  • Scald
  • Defog / Toxic / Thunder Wave

Tiphus (Delta Typhlosion) @ Delta Typhlosionite Ability: Lightning Rod EVs: 252 spA / 252 Spe / 4 spD Timid Nature

  • Thunderbolt
  • Volt Switch
  • Flash Cannon
  • Substitute / Energy Ball / Hidden Power

Apolo (Delta Bisharp) @ Choice Scarf Ability: Wind Force / Defiant EVs: 252 Atk / 252 Spe / 4 Def Adamant Nature

  • High Jump Kick
  • Custom Move Flying
  • Stone Edge
  • U-Turn

Brayan (Delta Snorlax) @ Leftovers Ability: Thick Fat EVs: 252 HP / 76 spD / 180 Atk Careful Nature

  • Synthesis
  • Seed Bomb
  • Earthquake
  • Bulk Up

Toad (Delta Amoonguss) @ Leftovers Ability: Prankster EVs: 252 HP / 24 Def / 232 spD Bold Nature

  • Taunt
  • Will-o-Wisp
  • Pain Split
  • Knock Off / Night Shade

Tan (Delta Tangrowth) @ Leftovers Ability: Dry Skin EVs: 252 HP / 64 Def / 136 Atk / 56 spA Relaxed Nature

  • Stealth Rock
  • Protect / Synthesis
  • Hammer Arm
  • Earth Power

So, if you have any idea, pls help me to improve it

Sorry if its hard to read

Why run thunderbolt over thunder on a rain team?