RMT Rain Voltturn

I wanted to build a rain team with mons I have, they don’t have perfect natures btw.

Delta Serperior @ Damp Rock
Abiltiy:Drizzle
Evs: 252 spa, 252 spe

  • Draco Meteor / Dragon Pulse
  • Scald/Hydro Pump
  • Glare
  • U-Turn

D. Serperior is our politoed except she has a better typing, better stats(especially speed) and a better moveset. Draco Meteor and Scald are STABs. Glare is a great utiltiy tool that can effect ground types. U-Turn is freaking amazing on a rain setter.

Mega Delta Typholosion
Ability: Motor Drive / Supercell
252 spa 252 spe

  • Flash Cannon
  • Thunder
  • Energy Ball
  • Volt Switch

He is our powerhouse thanks to supercell giving him 1.5x spa. Flash Cannon and Thunder are STABs. Energy Ball is for ground types. Volt Switch helps our momentum while hitting a decent amount.

Delta Blaziken @ Life Orb
Abiltiy:Gale Wings
252 spa, 252 spe

  • Hurricane
  • Psychic
  • Earth Power
  • U-turn

I needed a ground immunity and decided on D. Blaziken. He is a special attacker because he has a -atk nature, but priority Hurricane hurts a lot. Earth Power is for steel and rock types.

Delta Dragonite @ Life Orb
Abiltiy: Swift Swim
252 atk, 252 spe

  • Aqua Tail
  • Wild Charge
  • Ice Punch
  • Aqua jet

He is our physical sweeper with great atk and speed stats in rain. Aqua Tail and Wild Charge are STABS. Ice Punch is for grass and dragon types.

Delta Tangrowth @ Assault Vest
Abiltiy:Dry Skin
252 Hp, 252 ATK

  • Earthquake
  • Drain Punch
  • Power Whip
  • Rock Slide

Bulky attacker with great healing(dry skin+drain punch). earthquake+rock slide is great coverage. Power Whip is for ground and water types.

Delta Volcarona @ Armor
Abiltiy:levitate
252 spa 252 spe

  • Dark Pulse
  • Sludge Wave
  • Aura Sphere
  • Rain Dance

Delta Volcarona is seriously amazing. I just slapped Rain Dance on his offensive moveset. Also another ground immunity to balance our weakness.

This is in the ingame team section, so I am going to rate it as such.

All the U-Turns and Volt Switches aren’t necessary because you get free switches after every KO and the AI rarely switches. They can be replaced with coverage/more STAB just for more PP.

I’d cut out low PP moves like Hydro Pump because they’re a hassle in-game.