So im finally able to catch it but i dont know what is a good nature for him and the moveset. (Maybe its like normal Mewtwo but im not sure)
Not exactly. Lemme make a set. @Sbeve, LEMME MAKE A SET!
LEMME MAKE A SET @GiaPeNiw
so shadow mewtwo has a mega which is physical, so you wanna go for jolly nature (if mega) or timid if you plan on running reg shadow mewtwo
reg shadow mewtwo -life orb
-dark pulse
-psystrike
-flamethrower
-thunderbolt/aura sphere
the set you made is ok, but recover doesnt really make sense when it’s an offensive mon
Why ping them, now they’ll make a set
Fine
S. Mewtwo @ Life Orb
Ability: Intimidate
Timid Nature
EVs:
252 Sp. Atk/252 Spe/4 Def
- Dark Pulse
- Aura Sphere
- Psychic
- Recover
Shadow Mewtwo doesn’t get hubris
Armored Mewtwo gets hubris
Oh wow. That was confusing…lemme make an edit.
I would go for:
S. Mewtwo @lifeorb
Timid Nature
4 HP/252 SpAtk/252 Speed
Dark Nova
Aura Sphere
Psy strike
Nasty plot (if it gets it)
doesnt get nasty plot sadly
Rip, it would be AG if it did so it is understandable kek
I would go for a more reliable dark move…
Dark Nova is far better than Dark Pulse imo
yea imo it’s really down to personal preference
True…but when you do not use it, it takes up a space on your mon.
True
physical set (mega shadow mewtwo)
S. Mewtwo @ it’s mega stone
Jolly
252 attack 252 spe 4 def
- zen headbutt
- drain punch/brick break
-dark nova/foul play - bulk up/earthquake/elemental punch/poison jab
Thanks for the help