Delta Metagross (Ruin) is a potent offensive threat with extremely high-powered STAB attacks alongside a solid offensive typing and good coverage. Its Rock Head ability is extremely beneficial, preventing it from taking recoil from its most powerful STAB attacks. It has multiple ways of boosting and has is very difficult to switch into. It also has a Mega forme, which has greatly increased Speed while retaining the Rock Head ability. However, its defensive typing is mediocre, providing few resistances. It is also somewhat slow before boosting, making it more difficult to fire off attacks.
Rock Polish
Delta Metagross (Ruin) @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
-Rock Polish
-Head Smash
-Wood Hammer
-Earthquake
Rock Polish allows Delta Metagross (Ruin) to circumvent its mediocre Speed to become a terrifying sweeper. Head Smash and Wood Hammer are non-negotiable and should be used on all Delta Metagross (Ruin) sets, as they are extremely powerful STAB attacks and do not inflict recoil due to Rock Head. Earthquake is the best coverage option, allowing Metagross to hit the Steel-types that resist its STAB attacks. Drain Punch might seem appealing as it also hits Steel-types and provides recovery, but it is much weaker than Earthquake and leaves Metagross walled by Aegislash, and is therefore not advised.
Life Orb is the best item because this Metagross set is meant to sweep late-game, and Life Orb Metagross is much stronger than Mega Metagross. Maximum Attack and Speed EVs are used to hit as hard and fast as possible. An Adamant nature can be used as Metagross will be able to outspeed the majority of the metagame after a Rock Polish, but a Jolly nature is viable if Metagross needs to attack before it can set up a Rock Polish. Additionally, at +2, Jolly Metagross will outspeed Pokemon between Choice Scarf Hydreigon to Choice Scarf Keldeo, which Adamant Metagross does not outspeed at +2.
Hone Claws
Delta Metagross (Ruin) @ Delta Metagrossite (Ruin)
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Hone Claws
-Head Smash
-Wood Hammer
-Earthquake
Delta Metagross (Ruin) gets a large Speed boost when it Mega Evolves, elevating it to a solid Speed tier. Mega Evolving Metagross when it has Hone Claws is preferred, because although regular Metagross is bulky, its mediocre defensive typing and Speed make it difficult to both set up and fire off attacks. Again, Head Smash, Wood Hammer, and Earthquake are non-negotiable attacks which provide amazing power and solid coverage. Jolly is the best nature, as Mega Metagross sits in a crucial Speed tier, and it’s already able to boost its Attack. As Metagross will be Mega Evolving immediately and gaining Rock Head anyway, Sturdy is used in order to potentially live an attack before it evolves.
Stallbreaker
Delta Metagross (Ruin) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Stealth Rock / Power-Up Punch
-Head Smash
-Wood Hammer
-Earthquake
Metagross distinguishes itself as one of the few users of Stealth Rock that can set them up versus Mega Sableye, as Mega Sableye is 2HKOd and is therefore deterred from switching into Metagross. Due to Head Smash’s obscene power and an Adamant nature, Metagross is able to 2HKO every Pokemon on stall, especially after Stealth Rock. If another Stealth Rock user that can set up rocks vs Mega Sableye is used, Power-Up Punch is a great choice to prevent Reversal Focus Sash Dugtrio from killing you and easing prediction versus Skarmory. An Adamant nature is preferred to help pick up the 2HKO on physically defensive Skarmory. Max Speed is used to Speed tie with other neutral-natured base 70 Pokemon and outspeed defensive Landorus-T.
Choice Band
Delta Metagross (Ruin) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Head Smash
-Wood Hammer
-Earthquake
-Drain Punch
A Choice Band increases Metagross’s Attack to astronomical levels, allowing it to crush the majority of the metagame with its STAB attacks. This set is used early game to blow massive holes in the opposing team, as very few things can take a Choice Band Head Smash, and the ones that can are, for the most part, destroyed by Metagross’s other attacks. Head Smash and Wood Hammer are obligatory, while Earthquake and Drain Punch together cover most Steel-types that resist Metagross’s STAB attacks, such as Mega Mawile and Ferrothorn. An Adamant nature is preferred, as due to Metagross’s mediocre Speed, a Jolly nature does not allow it to outspeed very many things, so the extra power is desired. Max Speed is still used to outspeed defensive Landorus-T and tie with other base 70s.
Offensive
Delta Metagross (Ruin) @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Head Smash
-Wood Hammer
-Earthquake
-Stealth Rock / Substitute
Due to the switches that Metagross forces, it is a great user of Stealth Rock. If your team already has a user of Stealth Rock, Substitute is a fantastic option, again due to the switches Metagross forces. Substitute prevents Metagross from being revenge killed (barring sound-based moves) and tremendously eases prediction. As usual, the three attacking moves are obligatory and should not be changed, and the nature and EVs give it as much power as possible while still outspeeding what it needs to. Thunder Wave can be used in the last slot, but it is generally inferior to Stealth Rock and Substitute. Life Orb is used over Leftovers even with Substitute because despite Metagross’s good bulk, its defensive typing leaves much to be desired, and is thus not able to switch into too many things comfortably. Therefore, it prefers the extra power.