This delta line is based on the hosta plant, which funnels rain water into it’s stem. The other form is for harmful wather. this is an older sprite that i made, but hadn’t posted from troubles with the second form.Delta Cherubi, water type, Ability: Rain Dish, Water absorb(H/A)
Delta Cherrim,Water/Grass type, Ability:Rain dish, Water absorb (H/A)
Delta Cherrim, Water/grass type, Ability:Overcoat,Magic Guard (H/A)
They look a little weird, but they look pretty unique.
Looks really cool, but wouldn’t the ability change it’s form?
One thing I consistently see in your sprites is the misuse of selective outlining.
Selective outlining is deciding where you want darker and lighter outlines to be in a single sprite. What you currently are using is a solid colored outline which would be fine don’t get me wrong.
But Pokemon Doesn’t tend to go that route too often. To differentiate from the Pokemon and the backgrounds being used, Gamefreak tended to use Darker and Black outlines.
Using these selective outlines makes the image look more official along with well defining the pokemon when placed in different settings.
Other than the outlines, your sprites look fantastic! Some could use a little more detail inside the shapes to further explain what the pixels are representing but great work.
Fixed! thanks for the advice