So this is my first time posting, so sorry if it is wrong in some way.
I downloaded the game yesterday and am loving it so far, however I did have a bit of issue with the Delta Charmander starter.
My first issue is Ghost/Dragon typing doesn’t offer it a lot, its effective against other Ghost’s and Dragon (and Psychics), but not much else. It does have a lot of resistances and immunity to Normal and Fighting though. However as far as the 3 starters go, the other two are both super effective against it, but it is only super effective against Delta Bulbasaur thanks to Ghost > Psychic.
The second issue is with the abilities it learns. Delta Charizard has a pretty good Sp.Atk, a lot higher than its Attack stat. However its most powerful STAB moves are all physical, in fact the strongest moves it learns are Physical with the exception of Lunar Cannon, but it doesn’t get STAB with it since it is a Dark-Type move. Normal Charizard also has a higher Sp.Atk than Atk, but it differs in that it learns very powerful Special Fire and Flying moves. In fact some of its most damaging STAB spells are in fact Special.
The third problem I have has a lot to do with the first two problems and their effect on Noctem, its Mega’s ability. First off, the Delta Charmander line only learns only one Dark-Type move, Lunar Cannon, by level up. Second, Dark and Ghost are both effective against the same things, but Ghost can’t affect Normal Type, and Dark is resisted by Fight and Fairy. Now the problem, Noctem boosts the power of Dark and Ghost type moves by 35%, which is beautiful, but it also has the effect of making Lunar Cannon, Phantom Force, and Shadow Force only take 1 turn instead of 2. Why is this a problem? Well like i said, D. Charizard benefits more from Sp.Atk then Atk, Phantom Force is a physical ability (it can not learn Shadow Force) so his high Sp.Atk is not being used here. So the Dark Boosting effect of Noctem is almost wasted and the strong STAB abilities it effects are not as useful as they could be.
So I do have one solution to this and that would be to create a new move similar to Phantom Force, but make it Special Ghost-Type and give it a base damage of 100 with 90% accuracy and 5 PP. That way both his Sp.Atk and his Atk builds have strong viable moves.
Of course this is just one persons opinion and I don’t really know what I am talking about. So feel free to tell me I am wrong, but if you do agree with me I would appreciate if you could elaborate or better explain on what I am trying to say. I don’t know a lot about the viability of a pokemon so if you think I am correct, please help me fight my battle lol