ai treats fake out as a normal priority move. When faced with a foe faster than them, they will spam the move and consequently die.
several battle sprites lack a proper center. ex: lilligant, frogadier, litwick, goomy
if approached from the left in vipik town, damian will walk through the player
no documentation on the dexnav in (or out of) game. If it does not behave like the Oras dexnav, no info on this is provided. if it does behave normally, it fails to display the stats of the nearby pokemon, and does not indicate the number of pokemon seen per species.
lady in green explaining malls appears in several non-mall pokecenters.
when highlighting the “BAG” option in battle, pressing Right will push the selection down to run. nowhere else in the game is this quirk of the menu present.
the graphics for the move shadow ball are too far to the right.
still can’t upload secret bases
options do not save independently of your save file. Although the game says it saves your options, in truth they will revert unless you load a save file and save the game.
The light desaturation effect on your selected move or pokemon is extremely mild, making it nigh-impossible to see what move is selected especially considering each move is a different color. A simple black arrow or border would be immensely helpful.
As is, this lack of contrast will cause the player to get into the habit of “checking” their moves by pressing the buttons to navigate to that selection, even if they are already over the button. When combined with the menu quirk 2 lines ago, this causes the player to occasionally run from a pokemon they intended to capture.
volume of main menu is unaffected by volume settings. either that or it’s eardrum-poppingly loud.
telnor cave has an item using the fossil tile as its sprite. It can only be picked up while standing ON the item, and the item does not visually disappear after this.
after healing by nurse in cyan cavern, a whismur will always appear when heading south. this particular whismur has no battle music.
the first mission for the scientist club - involving stopping all the escaped pokemon - automatically sends you to the capture area with no mepthod of escaping until the mission is done. even if you have no pokeballs.