I reviewed it in my heat and imagined some changes. What do you think of this:
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid nature
Flamethrower
Energy Ball
Hidden Power [Ground]
Toxic
Typhlosion @ Typhlosionite
Ability: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
-Overheat
-SolarBeam
-Eruption
-Focus Blast
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 Atk / 30 SpA / 30 Spe
Modest nature
-Hidden Power
-SolarBeam
-Sludge Bomb
-Synthesis
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
-Draco Meteor
-Psyshock
-Healing Wish
-Defog
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
-Thunderbolt
-Roost
-Defog
-Heat Wave
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
-Wish
-Protect
-Seismic Toss
-Stealth Rock
This team take a much more defensive approach. I used two defog and wish Chansey so the team suffers minimal residual damages, which is very important for Typhlosion and Ninetail. This is also taking in fact the team is very suceptible to Livewire Rotom-W. The team ironically doesnât need Sun support as much as most Weather team, so it makes the battles against other weather more usefull. Heatran will be a problem, so I used Hidden Power Ground Ninetail as a lure.