Trade here.
The team has an obvious weakness to electric in general, and that’s not necessarily the worst thing in the world, but it can be fixed. Here are some suggestions to make the team more competitive.
Slot 1: Delta Bisharp
Ability: Defiant
Nature: Hardy (Neutral)
Moves: High Jump Kick, Aerial Ace, Blaze Kick, PU Punch
I’m not a fan of PU-Punch, unless you really don’t have any boosting moves. Blaze kick hits absolutely nothing that HJK hits, and I’m not a fan of HJK if your speed is abysmal. Delta Bisharp without Mega should be played a little bit differently from M-Delta Bisharp. M-Delta Bisharp wants to capitalize on its amazing 130 Base Speed, by running an all-out attacking set. Delta Bisharp doesn’t have that kind of luxury. A really good set, which I’m sure the developers intended Delta Bisharp to be made for, is a bulk-up set akin to Conkeldurr:
Suggestion 1 (Delta Bisharp)
Ability: Defiant
EVs: 248 HP / 252 SDef / 8 Spe
Careful nature
- Acrobatics
- Bulk Up
- Mach Punch
- Drain Punch
Pretty standard set tbh. Utilizes Delta-Bisharp’s priority + bulk. Drain Punch is standard and amazing with bulk-up, since Acrobatics forfeits your item at best interest.
Slot 2: Delta Luxray
Ability: Poison Touch
Nature: Modest (+Sp Att, - Att) I know, I know. I will replace this once I get another D.Luxray with a better nature on my other save.
Moves: Poison Jab, Metal Claw, Crunch, Shadow Claw
Not a big fan of Delta-Luxray at all, moreover as a pure attacker. Its moveset just screams “support!” It has access to T-spikes, Spikes and Glare: three of the greatest least distributed status moves in competitive Pokemon, albeit you can’t really use T-Spikes and Glare together due to redundancy. Right now though it’s absolutely useless because it doesn’t have access to Venomous which is probably the best boon it could get competitively. So here’s a hazard stacking support set:
Suggestion 2 (Delta Luxray) @ Leftovers
Ability: Sniper
EVs: 248 HP / 252 Atk / 8 Spe
Adamant nature
- Spikes
- Taunt
- Glare
- Iron Tail / Poison Jab / Metal Claw
Sniper > Poison Touch because normal poison status is trash in competitive + you don’t want redundancy with glare. Iron Tail is good, because you want to hit ghosts that aren’t affected by Glare, but Poison Jab and Metal Claw are viable alternatives if you dislike 75% accuracy.
Slot 3: Mega Eevee
Ability: Protean Maxima
Nature: Modest (+Sp Att, - Att)
Moves: Psychic, Moonblast, TBolt, Foul Play
Mega Eevee is an anomaly. I don’t really know what’s best for it at the moment, but I think Ice Beam + Thunderbolt would be optimal. Moonblast / Psychic depending on whether or not you want Magic Bounce. Foul Play would probably be the best 4th move to hit specially defensive mons without investing in Attack.
Suggestion 3 (Eevee) @ Eevite
Ability: Run Away
EVs: 252 SpA / 4 Spd / 252 Spe
Timid nature
- Ice Beam
- Thunderbolt
- Psychic / Moonblast
- Foul Play
Slot 4: Greninja
Ability: Protean
Nature: Hasty (+Speed, - Def) For some reason I didn’t go for - Att instead
Moves: Ice Beam, Grass Knot, Hydro Pump, Night Slash/Shadow Sneak/Extrasensory (Haven’t leveled up my Froakie so I haven’t decided which one to pick up yet)
Pretty standard Greninja Set, and Hasty over Timid isn’t the biggest deal. My only suggestion would be Dark Pulse as the last move.
Slot 5: Talonflame
Ability: Gale Wings
Nature: Adamant (+Att, - Sp Att)
Moves: Brave Bird, Roost, Flame Charge, Swords Dance
Talonflame does not fit your team at all, especially because you have no Defog / Rapid Spinner to take care of Stealth Rocks. I have a pretty decent suggestion: Delta-Gardevoir / Delta Gallade.
Depending on your preference, you can run SD Delta Gallade or CM Delta Gardevoir with Livewire. this helps alleviate your Electric weakness, without sacrificing the wincon of Talonflame.
Slot 6: Milotic
Ability: Marvel Scale
Nature: Bold (+Def, - Att)
Moves: Mirror Coat, Rest, Sleep Talk, Scald
Milotic has no place on the team either, due to its offensive nature. Here’s a suggestion to help with the electric pains and fighting weakness: Gliscor.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
More wincons and SD stallbreaker is always amazing. EVs have its purpose, but I’m lazy to discuss them.
~These are my suggestions, you can take them if you want to, but they’re only suggestions. You choose what you want and don’t want in the end. There are still quite a few holes in the team, but since 1.2 isn’t out yet, there really isn’t an established meta yet.
[Changes]
Delta Bisharp -> Bulk Up
Delta Luxray -> Support Spiker
Mega Eevee -> Ice Beam + Thunderbolt
Greninja -> Dark Pulse [Final Slot]
Talonflame -> Delta Gardevoir / Delta Gallade
Milotic -> Stallbreaker Gliscor
Ciao