Help (First) Competitive Team

(Warning, English is not my first language, so grammar Nazi’s, you have been warned)

Hello All,

So, This is my first competitive team. Just getting into competitive and i tried to make a team. It probally sucks, but you have to start somewhere. If you have any suggestions, please let me know! Its for the UU tier. Some of the sets may be a little strange, but I just dont like going fully with the meta, And some items may not be in the game yet, but I assume they will be added.

Under Used:

(Suicide lead) Forretress @ Custap Berry Ability: Sturdy EVs: 252 Hp / 252 SPdef / 4Atk Ipmish nature - Stealth rocks - Spikes - Toxic Spikes - Explosion

(Bulky) Chandelure @ Leftovers Ability: Flash fire/Flame body* EVs: 252 Hp / 128 Def / 128 SPdef Modest Nature - Calm mind - will-o-wisp - Shadow ball/Hex - Fire Blast/Flame thrower*

(Mega) Beedril @ Beedrillite Ability: Adaptabillity EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature - X-scissor - Poison jab - Drill run/Knock Off* - Protect

(Bulky setup) Snorlax @ Chesto Berry Ability: Immunity/thick fat EVs: 252 Atk / 252 Def / 4 SPdef Carefull nature - Rest - Stockpile - Power-up Punch - Body slam

(Sweeper / Revenge killer) Delta Gardevoir @ Choice Scarf ability: Lightning Rod EVs: 252 SPatk / 252 Spd / 4 hp - thunderbolt - ice beam - psychic - Volt switch -

And this slot is still undecided, but here are some of my idea’s:

(Cleric/Stall) Umbreon @ Leftovers Abillity: Synchronize EVs: 252 HP / 252 Def /4 SPdef Carefull nature - wish baton pass- toxic - foul play

(Top kek) Porygon Z @ life orb Ability: Adaptabillity EVs: 252 SPatk / 252 Spd / 4 Def Timid / Modest* Nature - Tri-attack - Thunderbolt - ice beam - Hyper beam

I Have not tried this in a simulator, due to me being to scared of having a completely useless team xD

*= Have not decided which one is better. Can use some suggestions

Porygon-Z: Hyper beam typically isn’t a great competitive move. While it is probably a guaranteed KO against many foes, it leaves you open for free boosts/switches/revenge kill afterwards.

Snorlax: Using Curse instead of Stockpile allows you to use a different move in your third slot like Earthquake, which improves your coverage. Right now, any Ghost type forces you to switch out and lose your boosts. Snorlax doesn’t miss speed anyway.

Chandelure: Fire Blast is usually a better choice (Avg 93.5 Base power) but if you have terrible luck Flamethrower works too.

Umbreon: Calm is a better nature than Careful. Since Foul Play doesn’t use your own attack stat, you don’t need it. It also reduces damage from confusion or Foul Play.

You may also want to run a Rapid Spin user because Chandelure, Beedrill, and D. Gardevoir will be worn down from Stealth Rock very quickly. Since you have 2 status inducing moves on your team, you don’t need Toxic Spikes that much and you can run Rapid Spin on Forretress instead.

Edit: Whoops didn’t realize how old this is

Oh no, you’ve necrobumped…!